Moho Pro 12 is perfect for professionals looking for a more efficient alternative to traditional animation. I'll retain the vector version as a 'hidden layer', in case I need to make changes, or to create variations of the artwork to render and import (like for a switch layer.)Īnyway, I really like seeing what you're doing with it. Moho Pro 12 (formerly Anime Studio Pro) offers the most powerful 2D rigging system of the market and mix it with traditional animation tools, allowing to get professional results easier and faster. Then, I'll import the rendered art as an image layer and rig it using custom meshes and Smart Warp to get more predictable deformations from the art. Recently, however, I've been using Freehand to draw some elements for characters and then pre-rendering the layer as a high-res bit map. (Not without a lot of manual point editing anyway, which kinda defeats the purpose of tool.) Even though the tool has gotten better in the last few versions, I still don't feel I can draw Freehand vectors that are suitable for rigging and deforming with bones. You will learn all important features of MOHO, rigging 2,5d characters, use of smartphone actions, practical use of principles of animation in cut-out character animation, and how to animate a full scene for your explainer video. Kinda OT but maybe not: I often have issues using Moho's Freehand tools for animated elements. Greenlaw wrote:Those are great sketches, Gaucho! Thanks for sharing.
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